Modul:Sports table/WDL

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This style for Lua-based Modul:Sportstabel is meant to build group and league tables for competitions with a win-draw-loss format. Note that this module is used extensively, so test potential changes rigorously in the sandbox and please ensure consensus exists before implementing major changes. The rest of this documentation explains how to use this module with the WDL style in an article or template, check the table of contents for specific items.

Brug

Grundlæggende brug

In it's simplest form only several parameters need to be used to build a table

In article

Hvad du skriver {{#invoke:Sportstabel|main|style=WDL


|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6

|name_FDT=[[FIFA World Cup Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_EEE={{fb|GIB}}
}}

Hvordan det ser ud
Pos Hold K V U T M+ M- MF P
1 FIFA World Cup Dream Team 5 5 0 0 10 0 +10 15
2 Team 2 5 3 1 1 3 2 +1 10
3 Team 3 5 3 0 2 3 3 0 9
4 DDD 5 1 1 3 1 4 −3 4
5  Gibraltar 5 0 0 5 0 6 −6 0
Opdateret indtil kamp(e) spillet den unknown. Kilde: [kilde mangler]

The main command is the {{#invoke:Sportstabel|main|style=WDL}} statement which basically calls the module and enables you to set everything up. Then you list the positions of the teams as |team1=, |team2=, etc for however many teams you need in the table. You can use full team names there without spaces if you want, but using codes (as in the example) can make it easier. For each team you now define the wins, draws, losses, goals for and goals against by using |win_TTT=, |draw_TTT=, |loss_TTT=, |gf_TTT= and |ga_TTT= respectively (with TTT replaced by the team code). If you do not define these numbers, it is automatically assumed to be 0. It is good practice though to include them anyway and to align the columns using appropriate spaces (as in the example), so the code is easy to read. The last step now is to define the |name_TTT= parameters which determine what name is shown in the table, you can use wiki markup and templates in here as well. See #Dating to see how to change the update date.

I skabelon

Hvad du skriver {{#invoke:Sportstabel|main|style=WDL

|showteam={{{showteam}}} |only_pld_pts={{{only_pld_pts}}} |show_matches={{{show_matches}}}
|template_name=Example

|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6

|name_FDT=[[FIFA World Cup Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_EEE={{fb|GIB}}
}}

Hvordan det ser ud
Pos Hold K V U T M+ M- MF P
1 FIFA World Cup Dream Team 5 5 0 0 10 0 +10 15
2 Team 2 5 3 1 1 3 2 +1 10
3 Team 3 5 3 0 2 3 3 0 9
4 DDD 5 1 1 3 1 4 −3 4
5  Gibraltar 5 0 0 5 0 6 −6 0
Opdateret indtil kamp(e) spillet den unknown. Kilde: [kilde mangler]

The markup is effectively the same, you only add two lines. The line |showteam={{{showteam}}}, is needed to forward the showteam parameter from a template call (see #Team highlighting and partial table); the |only_pld_pts={{{only_pld_pts}}} is needed to forward truncated tables, (see #Appearance); the |show_matches={{{show_matches}}} is needed to forward match result visibility, see #Matches. The |template_name= with the actual name of the Template-page, creates the V, T and E buttons that link to the template page (so you can easily reach it from any article it is included in).

Tilpasning

Flere ting kan tilpasses i disse tabeller

Points

Hvad du skriver {{#invoke:Sportstabel|main|style=WDL


|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0 |adjust_points_FDT=1.5
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6 |adjust_points_EEE=-1.5

|name_FDT=[[FIFA World Cup Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_EEE={{fb|GIB}}

|winpoints=2
|drawpoints=1
|losspoints=-0.1
}}

Hvordan det ser ud
Pos Hold K V U T M+ M- MF P
1 FIFA World Cup Dream Team 5 5 0 0 10 0 +10 11.5
2 Team 2 5 3 1 1 3 2 +1 6.9
3 Team 3 5 3 0 2 3 3 0 5.8
4 DDD 5 1 1 3 1 4 −3 2.7
5  Gibraltar 5 0 0 5 0 6 −6 −2
Opdateret indtil kamp(e) spillet den unknown. Kilde: [kilde mangler]

As a default a win is worth 3 points, a draw 1 point and a loss 0 points, these values can be overwritten to what you need by |winpoints=, |drawpoints= and |losspoints=. Teams can also start the season with bonus or penalty points, this can be included by using |adjust_points_TTT= for that specific team.

Header options (points for/against and custom other headers)

Hvad du skriver {{#invoke:Sportstabel|main|style=WDL

|for_against_style=points
|draw_header=<abbr title="Won after extra time or penalties">W+</abbr>
}}

Hvordan det ser ud
Pos Hold K V U T M+ M- MF P
Opdateret indtil kamp(e) spillet den unknown. Kilde: [kilde mangler]

For sports with points for and against rather than goals, setting |for_against_style=points switches the for, against and difference columns to using points instead. The wording of the D (draw) column can be adjusted using |draw_header=.

Goal ratio/goal average

Hvad du skriver {{#invoke:Sportstabel|main|style=WDL

|use_goal_ratio=yes

|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6

|name_FDT=[[FIFA World Cup Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_EEE={{fb|GIB}}
}}

Hvordan det ser ud
Pos Hold K V U T M+ M- MR P
1 FIFA World Cup Dream Team 5 5 0 0 10 0 15
2 Team 2 5 3 1 1 3 2 1,500 10
3 Team 3 5 3 0 2 3 3 1,000 9
4 DDD 5 1 1 3 1 4 0,250 4
5  Gibraltar 5 0 0 5 0 6 0,000 0
Opdateret indtil kamp(e) spillet den unknown. Kilde: [kilde mangler]

Using |use_goal_ratio=yes use goal ratio (goal average) instead of goal differential. Modul:Sportstabel/dok/dok

Example usage

The module parameters can be arranged in different orders depending on the editor and article but below is an example use that can be copied when creating a module table.

Hvad du skriver {{#invoke:Sportstabel|main|style=WDL

|showteam = {{{showteam|}}} <!-- For template use when passing forward what team shall be highlighted -->
|template_name = <!--If used as template add template name here (without template: first) -->
|update = future <!-- When tournament started update the update-parameter with date of latest update and remove start_date-->
|start_date = Unknown <!-- On form 24 April 2165. When tournament started remove start_date-->
|source = Unknown <!-- Add source for table here with single bracket [webadress info] -->

<!--Update team positions here-->
|team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE |team6=FFF |team7=GGG |team8=HHH |team9=III |team10=JJJ |team11=KKK |team12=LLL

<!--Update team qualifications here (defined below)-->
|result1=PRO |result2=CLG |result3=KO |result4=CLPO |result5=ELPO |result8=ELG |result11=RPO |result12=REL

<!--Update team results here and then (if needed) positions above. Dont forget to update the date above (update parameter)-->
|win_AAA=0 |draw_AAA=0 |loss_AAA=0 |gf_AAA=0 |ga_AAA=0 |status_AAA=CQ <!-- Team A -->
|win_BBB=0 |draw_BBB=0 |loss_BBB=0 |gf_BBB=0 |ga_BBB=0 |status_BBB=C <!-- Team B -->
|win_CCC=0 |draw_CCC=0 |loss_CCC=0 |gf_CCC=0 |ga_CCC=0 |status_CCC=A <!-- Team C -->
|win_DDD=0 |draw_DDD=0 |loss_DDD=0 |gf_DDD=0 |ga_DDD=0 |status_DDD=T <!-- Team D -->
|win_EEE=0 |draw_EEE=0 |loss_EEE=0 |gf_EEE=0 |ga_EEE=0 |status_EEE= <!-- Team E -->
|win_FFF=0 |draw_FFF=0 |loss_FFF=0 |gf_FFF=0 |ga_FFF=0 |status_FFF= <!-- Team F -->
|win_GGG=0 |draw_GGG=0 |loss_GGG=0 |gf_GGG=0 |ga_GGG=0 |status_GGG= <!-- Team G -->
|win_HHH=0 |draw_HHH=0 |loss_HHH=0 |gf_HHH=0 |ga_HHH=0 |status_HHH= <!-- Team H -->
|win_III=0 |draw_III=0 |loss_III=0 |gf_III=0 |ga_III=0 |status_III= <!-- Team I -->
|win_JJJ=0 |draw_JJJ=0 |loss_JJJ=0 |gf_JJJ=0 |ga_JJJ=0 |status_JJJ= <!-- Team J -->
|win_KKK=0 |draw_KKK=0 |loss_KKK=0 |gf_KKK=0 |ga_KKK=0 |status_KKK= <!-- Team K -->
|win_LLL=0 |draw_LLL=0 |loss_LLL=0 |gf_LLL=0 |ga_LLL=0 |status_LLL=R <!-- Team L -->

<!--Team definitions (wikilinks in table)-->
|name_AAA = <!-- Add wikilink for Team A here -->
|name_BBB = <!-- Add wikilink for Team B here -->
|name_CCC = <!-- Add wikilink for Team C here -->
|name_DDD = <!-- Add wikilink for Team D here -->
|name_EEE = <!-- Add wikilink for Team E here -->
|name_FFF = <!-- Add wikilink for Team F here -->
|name_GGG = <!-- Add wikilink for Team G here -->
|name_HHH = <!-- Add wikilink for Team H here -->
|name_III = <!-- Add wikilink for Team I here -->
|name_JJJ = <!-- Add wikilink for Team J here -->
|name_KKK = <!-- Add wikilink for Team K here -->
|name_LLL = <!-- Add wikilink for Team L here -->

<!--Table settings and rules-->
|show_limit = <!-- For league tables and other big tables use showlimit = 5 (standard per consensus to only show five teams on individual articles) -->
|class_rules = 1) Points; 2) Goal difference; 3) Number of goals scored; <!-- Add the classification rules here -->

<!--Qualification and relegation column definitions, use green for top tournament, then blue followed by yellow, red is elimination. Different levels of same competitions should have different shades in color like green1, green2 and so on.-->
|res_col_header = PQR <!-- All of these may not be needed, Promotion (P), Qualification (Q) and Relegation (R) -->
|col_PRO = green1 |text_PRO = Promotion to <!-- Wikilink to higher level, pipe year and association -->
|col_KO = green1 |text_KO = Advance to <!-- Wikilink to next stage for example knockout stage (KO) -->
|col_CLG = green1 |text_CLG = Qualification to <!-- Wikilink to tournament stage, pipe year and association -->
|col_CLPO= green2 |text_CLPO= Qualification to <!-- Wikilink to tournament stage, pipe year and association -->
|col_ELG = blue1 |text_ELG = Qualification to <!-- Wikilink to tournament stage, pipe year and association -->
|col_ELPO= blue2 |text_ELPO= Qualification to <!-- Wikilink to tournament stage, pipe year and association -->
|col_RPO = red2 |text_RPO = Qualification to <!-- Wikilink to relegation playoff, pipe to Relegation playoffs -->
|col_REL = red1 |text_REL = Relegation to <!-- Wikilink to lower level, pipe year and association -->
}}

Hvordan det ser ud
Pos Hold K V U T M+ M- MF P Oprykning, kvalifikation eller nedrykning
1 0 0 0 0 0 0 0 0 Promotion to
2 0 0 0 0 0 0 0 0 Qualification to
3 (A) 0 0 0 0 0 0 0 0 Advance to
4 (T) 0 0 0 0 0 0 0 0 Qualification to
5 0 0 0 0 0 0 0 0 Qualification to
6 0 0 0 0 0 0 0 0
7 0 0 0 0 0 0 0 0
8 0 0 0 0 0 0 0 0 Qualification to
9 0 0 0 0 0 0 0 0
10 0 0 0 0 0 0 0 0
11 0 0 0 0 0 0 0 0 Qualification to
12 0 0 0 0 0 0 0 0 Relegation to
Første kamp(e) vil blive spillet den Unknown. Kilde: Unknown
Regler for placeringsinddeling: 1) Points; 2) Goal difference; 3) Number of goals scored;
(A) Avanceret til næste runde; (T) Kvalificeret, men den givne fase er endnu ikke kendt.

-- Style for football tables
local pp = {}

function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
	-- Load relevant modules
	local yesno = require('Module:Yesno')
	
	-- Create table header
	-- Pre stuff
	local team_width = Args['teamwidth'] or '190'
	local sort_text = ''
	local sort_table_val = Args['sortable_table'] 	or 'no'
	if yesno(sort_table_val) then sort_text = 'sortable' end
	table.insert(t,'{|class="wikitable '..sort_text..'" style="text-align:center;"\n')            			-- Open table
	
	-- Custom header options
	local draw_head_text = Args['draw_header'] or '<abbr title="Drawn">D</abbr>'
	-- Use points instead of goals for/against
	local for_against_style = Args['for_against_style'] 	or 'goals'
	local fa_letter, fa_word_sing, fa_word_plur
	-- First convert to lower case if it is a string
	for_against_style = string.lower(for_against_style)
	if for_against_style=='g' or for_against_style=='goal' or for_against_style=='goals' then
		fa_letter = 'M'
		fa_word_sing = 'Mål'
		fa_word_plur = 'Mål'
	elseif for_against_style=='p' or for_against_style=='point' or for_against_style=='points' then
		fa_letter = 'P'
		fa_word_sing = 'Point'
		fa_word_plur = 'Points'
	else
		fa_letter = 'M'
		fa_word_sing = 'Mål'
		fa_word_plur = 'Mål'
	end
	-- Whether to use goal ratio (goal average) instead
	local use_ratio_val = Args['use_goal_ratio'] 	or 'no'
	local do_ratio = false
	-- True if exist, false otherwise
	if yesno(use_ratio_val) then do_ratio = true end
	
	-- Initialize
	local tt = {}
	tt.count = 0 		-- Up by one after every call
	tt.tab_text = t		-- Actual text
	-- Actual headers
	tt = p_sub.colhead(tt,28,pos_label)										-- Position col
	-- Add group header
	if full_table and group_col then
		tt = p_sub.colhead(tt,28,'<abbr title="Gruppe">Grp</abbr>')			-- Group col
	end
	tt = p_sub.colhead(tt,team_width,'Hold'..VTE_text)						-- Team col
	tt = p_sub.colhead(tt,28,'<abbr title="Kampe">K</abbr>')				-- Matches played col
	if full_table then
		tt = p_sub.colhead(tt,28,'<abbr title="Vundet">V</abbr>')				-- Win col
		tt = p_sub.colhead(tt,28,'<abbr title="Uafgjort">U</abbr>')							-- Draw col
		tt = p_sub.colhead(tt,28,'<abbr title="Tabte">T</abbr>')				-- Loss col
		tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_plur..' for">M+</abbr>')		-- For col
		tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_plur..' against">M-</abbr>')	-- Against col
		if not do_ratio then
			tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_sing..' forskel">MF</abbr>')	-- Difference col
		else
			tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_sing..' ratio">'..fa_letter..'R</abbr>')	-- Ratio col
		end
	end
	tt = p_sub.colhead(tt,28,'<abbr title="Points">P</abbr>')				-- Points col
	if full_table then
		tt.count = tt.count+1
		table.insert(tt.tab_text,results_header_txt)
	end
	
	return tt
end

function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
	-- Build the inner parts of individual rows
	
	-- Sub-module usage
	local mm = require('Module:Math')
	local yesno = require('Module:Yesno')
	
	-- Get custom/default options for in table
	local win_points = tonumber(Args['winpoints'])				or 3
	local draw_points = tonumber(Args['drawpoints'])			or 1
	local loss_points = tonumber(Args['losspoints'])			or 0
	
	-- Get some input
	local wins = tonumber(Args['win_'..team_code_ii])			or 0
	local draws = tonumber(Args['draw_'..team_code_ii]) 		or 0
	local losses = tonumber(Args['loss_'..team_code_ii])		or 0
	local gfor = tonumber(Args['gf_'..team_code_ii]) or	tonumber(Args['pf_'..team_code_ii]) or 0
	local gaig = tonumber(Args['ga_'..team_code_ii]) or	tonumber(Args['pa_'..team_code_ii]) or 0
	local s_pts = tonumber(Args['adjust_points_'..team_code_ii]) or tonumber(Args['startpoints_'..team_code_ii]) or 0
	local hth_local = Args['hth_'..team_code_ii]				or nil
	-- Then calculate some values
	local matches = wins + draws + losses
	local points = win_points*wins + draw_points*draws + loss_points*losses + s_pts
	
	-- Comparison of for against
	local gcomp
	-- Whether to use goal ratio (goal average) instead
	local use_ratio_val = Args['use_goal_ratio'] 	or 'no'
	local skip_sign
	if yesno(use_ratio_val) then
		-- Now it is the goal ratio/goal average
		if gaig == 0 then
			gcomp = '&mdash;'
		else
			gcomp = mm._precision_format(gfor / gaig, 3)
		end
	else
		-- It's goal difference
		gcomp = gfor - gaig
		-- Formatting with signs
		if gcomp>0 then
			gcomp='+'..gcomp
		elseif gcomp < 0 then
			gcomp='&minus;'..-gcomp
		end
	end
	
	-- Some local vars	
	local hth_string
	local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
	hth_string = tt_return.str
	hth_id_list = tt_return.list
	notes_exist = tt_return.notes_exist
	
	-- Row building
	table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') 		-- Played
	if full_table then
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..wins..'\n') 		-- Won
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..draws..'\n') 		-- Drawn
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') 	-- Lost
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gfor..'\n') 		-- GF
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gaig..'\n')		-- GA
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gcomp..'\n')      -- Goal comparison
	end
	-- Add &minus; for negative point totals
	table.insert(t,'| style="font-weight: bold;'..bg_col..'" | ')
	if points<0 then
		table.insert(t,'&minus;'..-points..hth_string)
	else
		table.insert(t,points..hth_string)
	end
	table.insert(t,'\n')
	
	return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end

function pp.status(Args)
	-- Declare status options
	-- ------------------------------------------------------------
	-- NOTE: If you add to status_code, also add to status_called and status_letters!!
	-- Or functionality will be compromised
	-- ------------------------------------------------------------
	local status_code, status_called = {}
	status_code = {	A='Avanceret til næste runde', M='Mester', D='Diskvalificeret', 
		E='Elimineret', V='Vært', P='Play-off vinder', O='Oprykket', K='Kvalificeret til den indikerede fase',
		N='Nedrykket', T='Kvalificeret, men den givne fase er endnu ikke kendt',
		X='?', Y='?', Z='?'}
	status_called = {	A=false, M=false, D=false, E=false, V=false, O=false, P=false,
		K=false, N=false, T=false, X=false, Y=false, Z=false}
	local status_letters = 'AMDEVOPKNTXYZ'
	
	-- Status position (before or after read and default)
	local stat_pos_val = Args['status_pos'] or ''
	local status_position = 'after' 	-- Default location
	stat_pos_val = string.lower(stat_pos_val)
	if stat_pos_val=='before' then
		status_position = 'before'
	elseif stat_pos_val=='after' then
		status_position = 'after'
	end
	
	-- Read in custom status options
	if Args['status_text_X'] then status_code.X = Args['status_text_X'] end
	if Args['status_text_Y'] then status_code.Y = Args['status_text_Y'] end
	if Args['status_text_Z'] then status_code.Z = Args['status_text_Z'] end
	
	return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end

return pp